This prototype was born from a game design exercise in which we had to adapt a non-open world game into an open world. I chose Balatro for this exercise. The short video shows the different ways to reach the challenge towers. These towers, spread over the open world, allow the player to launch a duel, and if the victory is his, win some soft currencies, or even better: cards.
By prototyping this exercise, I learned how to use Cinemachine as well as the new input system, allowing me to play with a controller.