Neonfall is a small 2d platformer. Here the most important thing was to make a 2d character with tweakable characteristics so that I could have the feeling of my choice with the controller in hand.
Here you can see the different options available for character movements.
Post Mortem
If I had to remake a 2D platformer, the only change I would make to the character's movements is the ability to let the player choose the jump angle he wants from a wall jump depending on his joystick.
Here, the angle is set to 30°, and that's a shame.

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