This project is oriented around the player's movement in first person.
What I got out of doing this project was everything related to the Unity character controller.


Additionally, I had time to prototype some features such as rising waters that slow down the player moving through them.
Extra

I also really enjoyed touching the shaders that make this aspect so special to the game. For this rendering, I used a pixel art filter, bloom and Ditherer to reduce the amount of color on the screen.



